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Heroes' Ascent - currently the only accessible portal.There are only three known portals to the Hall Of Heroes, two of which are currently inaccessible. As Turai Ossa describes it: It is the center of all things. The Hall of Heroes is believed to be located deep within the Mists and to be the place where the universe of Guild Wars was first created.Prior to August 9th, 2007, the territory of the winning team was used to determine Favor. Hall of Heroes matches are also listed on Observer mode. After a party has won the Hall of Heroes, the name of the party leader or the name of the Guild (requires five or more members from the same guild for the guild to be accounted as the holder of the Hall of Heroes) is displayed in green text to all players of Guild Wars announcing their victory. Additionally, each player that opens the chest also gets a Zaishen Key.Ī party winning the Hall of Heroes several times continues to gain more Fame. The chest is also the exclusive source of some weapons and the miniature Ghostly Hero. Winners of the Hall of Heroes are awarded 800 faction and can get a drop of high quality loot or a Celestial Sigil from the Chest that spawns after the battle has finished. Your team will still resurrect on your shrine even if another team is in possession of it. In the case of a tie, the team who scored the last kill wins. Every thirty seconds, your team gains 1 point for each shrine they are in possession of. (In the case of a 1v1 match, there are only 3 shrines the gate to the yellow base/shrine is closed). Teams vie for control for four shrines: the resurrection shrines of red, yellow and blue teams as well as the central altar. You can cause one pip towards the capture with each person from your team who stands on the shrine. Like Forgotten Shrines and Alliance Battles, shrines are captured by standing on them. The holding team (blue) starts with a slight advantage because the gate to their base is closer to the central altar but their relic spawns closer to their resurrection shrine than the other teams making the distance for relics after the first one the same for all teams. In a case of a tie, the team who scored last wins.
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The relic runner must simply touch the central altar with the relic to score a point. You will continue to gain points if your Ghost dies provided that no other team captures the central altar.Įach team must carry the relic from their base to the central altar. The Ghostly Hero uses Claim Resource to claim the altar provided no other team's Ghost is holding. A point is awarded to the holding team every 30 seconds. The holding team will resurrect on the shrine while other teams and their ghost will resurrect back at their bases. Besides that, this functions the same way as The Courtyard. The defending team that last won the Hall of Heroes starts in possession of the altar, giving them an advantage.
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